SleepRolling Pangolin
Try to keep the sleep-rolling pangolin alive by placing different tiles that affect its movement in order to reach the finish tile. Select (left click) tile type on the left side of your screen, then place it (left click) or remove it (right click) on any existing tile (except for black one). All tiles effect and controls are available by clicking the settings button on the topright of the screen and then the info button.
This is a WebGL version, but Windows, MacOS or Linux version are available here or at : http://nicard.cyril.free.fr/partage/Public/
The initial concept of this game was made in 72h by Daepso and Khyrgrim for Ludum Dare 46 (You can find the original entry in the link above)
Thanks to Nytrouss and CZG for some level design. Special thanks to raphael.samakh (Pangolin drawing) and Kekours (Music).
There are 26 levels for now and 3 bonus big one.
I hope you’ll enjoy the challenge and thank you for playing. Do not hasitate to share and leave comments if you liked it. It will encourage us to make more lvl and continue to work on this project.
Khyrgrim&Daepso
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Author | Khyrgrim |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Ludum Dare, Ludum Dare 46, Singleplayer, Unity |
Links | Ludum Dare |
Download
Click download now to get access to the following files:
Development log
- Sleep Rolling-Pangolin UpdateMay 16, 2020
Comments
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Hi, and thanks for this game!
It works fine on Linux (Kernel 5.3.x, Intel HD3000 graphic card, Mesa 20.2 graphic driver, OpenGL 3.3).
I'll be happy to play it again in the future if you'll have time (I hope) to make some update (for instance on UI and other graphics/aesthetic aspects like levels context and music variations).
Also I would ask you what does that starfish indicate when it appears on the upper left of the screen in some levels?
Thanks again for your work!
Hi and thank you for this nice feedback. We just updated the game. There is some new levels and UI have been reworked ... but no save system yet (sorry). Music have been reworked a bit too. The starfish was there to indicate that you already completed the level. It has been replaces by a discrete blue circle and a blue star if there was a challenge to complete (catch all the blue stars).
Thank you again for playing.